Great Work
This is amazing, I hear you used Alchemy for this, did you just use Alchemy for the 3D maths and stuff, or more than that?
Great Work
This is amazing, I hear you used Alchemy for this, did you just use Alchemy for the 3D maths and stuff, or more than that?
Good but...
Generally more of the same, but that's not a bad thing. I did get annoyed that the game went full screen every time I fixed a barricade.
Cute
A really cool idea, and a game made with a lot of love.
Brilliant
Perfect sounds, and attention to detail (like how a really hard throw of a grenade makes a louder "clack" than a soft throw). Graphics are all very polished. Simple. Fun. 5/5 10/10 I hope I can make games of this standard some day. A tilt of the flash devs cap to you sir!
Not sure if these are bugs?
It's good and addictive like the first one, but I had some weird stuff happen, like sometimes I'd turn the left or right rocket on for a bit, then let it off, then try to turn it back on and it wouldn't work? Then randomly another time it would work... Kinda confusing. Oh and sometimes when I let go of the hedgehog the rockets would start going automatically.
Awesome
Really addictive, nice graphics, and quite a unique control system. Nice one :D
One of my favourites
I played this quite some time ago, and loved it then as I still do, and thought I ought to actually comment!
The game is.. Sinister, interesting, different, innovative, and kind of beautiful. The sound and the art, and theme, all come together to make a really immersive game. I find myself drawn in.
I really hope some day I'll be making games that speak to people in the way this game spoke to me.
Awesome
I loved the epicness of it! Great fun, nice one.
I'm a games programmer living and working in Brighton for an indie games company.
Age 35, Male
Programmer
Brighton, UK
Joined on 3/4/09